We’ve submitted Rock Kickass to The 2014 Boston Festival of Indie Games (Boston FIG)!
“The Boston Festival of Indie Games celebrates independent game development in New England and neighboring regions…”
It’s September 13, 2014 at the MIT Johnson Athletic Center in Boston, MA. We’re still hard at work, so if we get accepted and you can make it to Boston FIG you’ll see an even better version of Rock Kickass!
Sorry about the potato video. We’re playing around with new sounds. Hint: they’re not 8-bit.
Another hint: they’re ‘realistic’ sounds.
Another Hint: oops, nope, that last one was actually the last hint. Ignore this.
Today felt like a good day to start working on Rocks’ base projectile weapon. It can fire pretty fast, but has less accuracy and damage.
Our collision system is working great, handling the projectile collisions without any changes. Also making a debut in this post is Rocks ability to Wall-cling and Wall-jump.
Be prepared to use those abilities a lot in Rock Kickass.
We’ve switched to a more structured process lately - gone are the “just throw shit together” days. We’re planning out our work load in 2 week sprints.
This Sprint was all about finalizing our tile-editor in unity and getting a reliable collision system working. We’ve achieved both of those goals way ahead of time and are now working on level design. Here’s a peek at the factory / laboratory levels we are working on.
I’ve spent the last few days cleaning up the sprites for Rock. To put it bluntly, they were a hot mess. They didn’t use a common color pallette, the shading was off - huge mess. I took a screen grab of a before/after so you can get an idea of what the cleanup was like.
Meet our main bad guy for Rock Kickass: Doctor Eel. Doctor Henry Eel is a mad scientist that is set on ruling the world. He needs the scientists that created Rock to help him finish his work. Only Rock can save them and the world.